COMPATIBLE GAME VERSIONS: 1.13 to 1.16 (until further notice)
OptiFine required.
Required settings:
	- Custom Items: ON
	- Emissive Textures: ON


Changes in VisualEnchantments 2.1.0 (05/07/2020)
- Added enchanted netherite tools and armor
- Added enchanted fungus on a stick
- Added soul speed enchantment


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Changes in VisualEnchantments 2.0.0 (30/06/2020)
- Added two-enchantment support for the following items:
	- Swords (wooden-golden-stone-iron-diamond)
	- Axes (wooden-golden-stone-iron-diamond)
	- Pickaxes (wooden-golden-stone-iron-diamond)
	- Axes (wooden-golden-stone-iron-diamond)
	- Shovels (wooden-golden-stone-iron-diamond)
	- Hoes (wooden-golden-stone-iron-diamond)
	- Fishing rod
	- Carrot on a stick
	- Shears
	- Flint and steel
	- Bow
	- Crossbow
	- Shield
	- Trident
	- Carved pumpkin
	- Elytra
- Removed sharpness levels
- Changed glint configuration
	- Retextured vanilla glints -> transparent
- Approximated amount of unique textures added: 548



Changes in VisualEnchantments 1.13.1 (10/06/2020)
- Retextured sharpness Level 5: dragon breath
- Changed path directory for sweeping, chopping, shieds and pumpkins (optifine pre-version compatible)
- Retextured projectile_protection armor

Changes in VisualEnchantments 1.13.0 (24/05/2020)
- Renaming a book with an enchantment name gives his equivalent enchanted book texture
- Added fire aspect glint
	- Removed all fire aspect sword textures
- Retextured depth strider book
- Mending related changes:
	- Added more orbs to the glint
- Added unenchanted trident model



Changes in VisualEnchantments 1.12.3 (12/05/2020)
- Changed sweeping model texturing
	- Now mending displays properly
- Changed shield model texturing
	- Now mending displays ploperly

Changes in VisualEnchantments 1.12.2 (05/05/2020)
- Tweaked sharpness sword model to avoid undesired visual glitches
- Changed trident texture format to be more efficient
- Added new hoe enchantments:
	- Efficiency
	- Fortune
	- Silk touch

Changes in VisualEnchantments 1.12.1 (18/04/2020)
- Changed numeration mode for versions
- Changed sweeping edge: new katanas!
	- Retextured book
	- New models and textures added
	- Changed priority list, sweeping ocuppies position 24, 
	  higher than any sword enchantments aside from fire_aspect.
- Retextured bane of arthropods book
- Changed off-hand enchanted shield height
- Added distinct textures for banner patterns
	- creeper_banner_pattern
	- flower_banner_pattern
	- globe_banner_pattern
	- mojang_banner_pattern
	- skull_banner_pattern

Changes in VisualEnchantments 1.12.0 (05/03/2020)
- 1.15 compatibility
- Added the following enchantment textures for pumpkins:
	- curse_of_vanishing
	- binding_curse
- Added level-dependable textures for sharpness weapons:
	- Level 1: Flint
	- Level 2: Emerald
	- Level 3: Gold
	- Level 4: Diamond
	- Level 5: Netherite
	*Disclaimer: Items will show a texture depending on
	 the highest level of ANY of the enchantments it contains,
	 as long as one of them is sharpness.*
- Added curse_of_vanishing textures for:
	- Saddles
	- Diamond horse armor
	- Iron horse armor
	- Golden horse armor
	- Leather horse armor
- Added textures for special name_tags:
	- Grumm / Dinnerbone
	- jeb_
	- Toast
	- Johnny
- Retextured mending glint [PROVISIONAL]
- Retextured curse_of_binding
	- As for the 1.15 update, the slimy texture
	  has been replaced with honey
- Retextured leather and diamond armor textures for unbreaking
- Retextured knockback book
- Retextured projectile_protection turtle helmet
- Slightly retextured punch
- Removed vanilla glints at max level enchantment



Changes in VisualEnchantments 1.11.0 (22/12/2019):
- Added texture for mending elytra
- Retextured the efficiency enchantment as a whole
- Retextured bane_of_arthropods axes
- Retextured punch bow
- Retextured multishot crossbow
- Retextured looting book
- Retextured luck_of_the_sea
- Retextured and animated flame bow
- Retextured and animated lure
- Retextured and animated channeling book
- Smoothened fire_aspect's colors
- Minor texture change on thorns chestplates
- Minor texture change on aqua_affinity helmets
- Added Chopping enchantment files (not functional). Those include:
	- Chopping enchanted book
	- New exclusive model for chopping axes
	- Axe textures
	- All .properties files
	FOR IMPATIENT PEOPLE, AXES WITH KNOCKBACK WILL ALSO SHOW THESE NEW MODELS



Changes in VisualEnchantments 1.10.0 (29/10/2019):
- Changed file configuration, now the resourcepack is compatible with others which use optifine's CIT properties
- Fixed some leather armor textures
- Fixed fire_aspect sword's emissive textures
- Changed fire_aspect and fire_protection book's texture
- Emissive texture applied to aqua_affinity helmets
- Emissive texture applied to infinity books
- Added texture to mending book



Changes in VisualEnchantments 1.9.0 (10/09/2019):
- Added curse of vanishing crossbow (apparently nobody noticed the missing texture)
- Retextured fire protection
- Retextured mending glint
- Animated riptide book
- Retextured sharpness weapons
- Added emissive textures to a whole bunch of items



Changes in VisualEnchantments 1.8.0 (14/08/2019):
- Added enchantment secific trident models
- Retextured minor detail in protection chestplates
- Removed trident 2d textures



Changes in VisualEnchantments 1.7.0 (06/08/2019):
- Added visual shields
- Retextured protection chestplates
- Animated fire aspect weapons



Changes in VisualEnchantments 1.6.0 (20/07/2019):
- Basic resourcepack finished
- Weapon priority added



Changes in VisualEnchantments 1.5.2 (11/07/2019):
- Added broken elytra textures
- Finally fixed sweeping enchantment glint

Changes in VisualEnchantments 1.5.1 (20/06/2019):
- Added Mending glint. It doesn't alter the item's texture, it just adds a glint to it.
- Fixed sweeping_edge enchantment glint levels(FAIL)
- Fixed unbreaking crossbows

Changes in VisualEnchantments 1.5.0 (09/06/2019): 
- Added textures for all crossbow's enchantments
- Added armor enchantment priority
- Now some enchantments at his highest level glint